#pragma once
#include "Animation.h"
class CAnimationInfo
{
public:
	CAnimationInfo();
	CAnimation * m_cAnimation;
	int m_fFrame;
	float m_fDuration;
	bool m_bLooping;
public:
	void SetAnimation(std::string sName,bool bLooping);
	void Update(float fElapsedTime);
	void Draw(float x, float y, float rotation);
};